A strategy game for mobile where players must create clever defense plans and overcome their opponents. I built several levels for the single player campaign.
Level/Systems/Narrative
A metroidvania platformer where the player must recover their stolen frogs. I designed the frog combat system, built the “Florida” level section, and wrote all the NPC dialogue. Check out the demo on itch.io.
System Design
A mobile adaptation of an educational narrative soccer game. I designed and prototyped three of the minigames for the soccer gameplay.
Narrative/Systems Design
An action game where the player pilots a futuristic medical transport, rescuing soldiers on a perilous battlefield. As team lead I oversaw the initial systems prototype, then later transitioned to writing the narrative.
Narrative Design
An atmospheric first person action game where the player must escape an abandoned hotel with the help of a mysterious mask. I designed the narrative systems and wrote content for them.